![]() In TGF, we are big fans of RTS genre as players and as investors and I see an explosive potential for World War Armies.” “That allows them to naturally attract investors and the best talents who want to create groundbreaking games and be proud of their work. I’m absolutely in love with the Hypemasters corporate culture and values,” said Maria Kochmola, managing partner at The Games Fund, in a statement. “We are witnessing Hypemasters evolving from the day one as early investors and happy to continue supporting Boris and the team. The company will use the money to make World War Armies as well as complete a buyout of earlier investor MGVC. Previously the company raised pre-seed and seed rounds from The Games Fund, MGVC, and AII Corporation. World War Armies is currently in open beta and scheduled to be released worldwide this summer. We look into the future with an excitement and much optimism.” This is a new chapter on a path of an independent global company journey, and we feel privileged to be working with professional gaming VC’s. He added, “At this point we also part our ways with MGVC and want to thank them for a great kickstart and all the support they provided during our journey. “Funding from new partners - GEM Capital and Ludus - together with follow-on investment from TGF will help us strengthen the team, launch World War Armies and continue growing beyond a single game.” World War Armies is a mobile RTS. Not to mention the patience to sit through significant server issues that will prevent you from getting into a match at a decent rate in the first place.“This is a breakthrough moment for Hypemasters,” said Boris Kalmykov, Hypemasters cofounder and CEO, in a statement. It may take real heroics to stomach the grind of unlocking all of the mods for your weapons in order to truly take a personal approach to your kit, though. The shooting and soldiering feels just as good as its contemporaries and should translate pretty seamlessly to military-shooter veterans. They always seem to be incredibly abundant as well, so it's rare when you can step out in the open for more than a few seconds without the roar of some metal beast about to turn the corner and splash you with artillery.Īfter working out some balancing issues, I think the core World War 3 experience could be a solid one. Almost any armored vehicle seems to be an overwhelming advantage for the side using them. Until an armored vehicle rolls in and effortlessly murders everyone, that is. Moving through them set a great pace between hopping from cover to cover in small skirmishes, to hunkering down and exchanging fire with ten other players. No matter the mode, maps are big and full of buildings to stake out and rough terrain to navigate. The majority of my play time was spent with Team Deathmatch, which doesn’t differ significantly from any other TDM mode in any other shooter. All that said, I could only get a handful of Tactical Ops games to connect for whatever reason. 20-man teams are split into smaller squads, each one having a leader with limited ability to mark objectives and points of interest. The twist here is that the static 6 objectives must be captured in pairs in order to score. If you’ve played a round of Domination from Call of Duty, you’ve seen this one before. Tactical Ops was my favorite mode to play in this beta. ![]() Particularly, sound would often distort or drop out, and occasionally I’ll clip through a wall or teleport to odd locations. When I did get my boots to the ground, frame rate drops were common, but not so dramatic that I could blame my performance on it. ![]() About a quarter of the matches I queued up for actually connected. Connecting to a match has been a near-impossible mission.
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